Scripts: Bas_relief Source images: |
Scripts by Alex LinkLiquidAgain, no alpha channel masks or floating objects. Only a silhouette mask on a white RGB image is required. The intial mask disappears when the script finishes at which point there are 6 specialized masks in the alpha channel. These masks are used to offer a flexible construction kit to the user for building a wet liquid effect for text or silhouette forms.
This is how the above image was produced: Load the "dismap" mask and fill with black. Save the result to disk. Fill the image with a wood bitmap fill, load the "shape" mask, invert it and brighten with the BCI filter set at B=12, else=0; remove mask. Effects/Distort/Displace, load the displacement map you saved earlier and set the v & h sliders to about 31, OK. Load the "darkmask", Ctrl-B, set B=-15, else=0. Load the light mask and fill with 50% transparent white. Load "highlight" mask and fill with 40% transparent white. Load "shape" mask, Effects/Sharpen/Sharpen, set edge level = 18, threshold = 2, OK. Load "line" mask, Ctrl-B, B=-10, else=0, OK, remove mask. DONE. Download the script here: liquid.csc © Alex Link, 2000 |
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Copyright © 2000 by Alex Vakulenko. All rights reserved.
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